
The nuclear fear of last century was ended when the Soviet Union disbanded, marking the close of the cold war. That is until the war is brought to the living rooms of millions of people in 2009. This isn’t the news we’re talking about, it’s Call of Duty: Modern Warfare 2.
The game, according to Telegraph, has broken sales records in US and Britain, selling 4.7 million copies on the first day alone, making $310 million dollars. Twenty some years ago they were burying copies of the Atari game “E.T. the Extra-Terrestrial” in the desert. Now they’re selling copies of their games with working night vision goggles, which sell out before the game is available. Video games have come a long way, and this game is a testament to that. The game has yielded positive critical reception garnering several five out of fives from game reviewers like X-Play but rarely, if at all, dropping below a 90% with other reviewers.
The new features are vast and numerous. Infinity Ward stuck true to the idea of “if it ain’t broke, don’t fix it” but instead they just built on what worked. The graphics and character animations are so rich that other game companies should start looking into Infinity Ward’s process for making them. The storyline, as Greg Payton, who bought the game for the PS3, said is full of “unpredictable plot twists,” and gives it “a five out of five.” The storyline is helped if you’ve played the previous game, though it’s not necessary. Neighbors in UC residence halls have complained of the intense sounds that emanate from the game. The controls are easy to use and almost “flow” with the game play.
There have been some changes in multiplayer but none for the worse. The game gives you much more of what you didn’t have in the previous game, choices. You can choose to put a silencer on your sniper rifle, or you can choose to sacrifice aiming down the sight of a sub-machinegun by carrying two of them side by side. This all depends on if you unlock these options of course. But none of the added features are for the worse. You can mold your experience and change all those little aspects to help you win a match. They also got rid of the pesky lack of server switching which used to end games way too short. Local multiplayer has been improved too. Ron Stranix, a sophomore, was impressed by the co-op missions. You can now bring a friend into the mix, doing missions that aren’t short of stunning. Of course you need to unlock some of the better missions first but this is only something to look forward too.
The single player campaign is epic. There’s quite a bit more than simple running and gunning. The missions range from stealth to defense and everything in between. You’ll find yourself doing things that aren’t typical of a first person shooter but help to include you in the action, immersing you in the experience that is Modern Warfare 2. The game has also picked up the use of vehicles, making the fast paced action all the more fast paced. The single player has had some mixed reviews amongst UC players. Some have said it was too short which was a little upsetting, some beating it in 5-6 hours but the fact it was so epic helps to make up for it. So epic in fact, some disregard the length, Eddy Almonte, a senior, said, “It’s [really] amazing.”
Overall I’d be lying if I said the game deserved less than ten gold stars. Gold ones mind you, not cheap silver ones. This isn’t the Call of Duty of the past, this is the gaming of the future.
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